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The answer to 4E 175 is 1E 240  .  .  .

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InfoScrolls.com Troll Brain: alteration boosting daily supplement and poison preventative, "think like a troll, spank like a sload" .  .  .

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Transcribed, printed, and published to you live, this is InfoScrolls.com  .  .  . The answer to 4E 175 is 1E 240  .  .  . InfoScrolls.com, dismantling the Aldmeri globalist hegemony one manuscript at a time  .  .  . InfoScrolls.com Troll Brain: alteration boosting daily supplement and poison preventative, "think like a troll, spank like a sload" .  .  . Transcribed live from our Dragon-Breakproof bunker, this is InfoScrolls.com  .  .  . This news ticker is hand-cranked by a proud Nord  .  .  . InfoScrolls.com, the last line of defense against a shifting paradigm  .  .  . The InfoScrolls.com Food Barrel: emergency provisions for the end of the kalpa, "don't be caught hungry when the world gets eaten"  .  .  .

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  • Introduction

    Welcome to yet another Elder Scrolls lore analysis and deep dive. Following my most recent post, 'The Night of Tears Was an Inside Job,' I received a lot of positive feedback and quite a few suggestions that I cover Ysgramor's return to Atmora, the formation of the Companions, and their epic journey to conquer Skyrim. If you haven't already read my most recent work, I highly recommend you do, as I will be referencing discoveries made within throughout this post. Having already sifted through every piece of available lore while composing my thesis on the events of Saarthal, I didn't think there were any new discoveries to be made. That was until I came to a stunning realization.

    Jorrvaskr, home of the Companions and cherished monument of Whiterun... but did you know that it used to be a boat? How it ended up upside down on top of a mountain, I couldn't say. But I can tell you that it wasn't carried there by 500 able bodied adults. You see, Jorrvaskr's design is based off of the traditional Viking Longship, a moderately sized one at that. But even a moderately sized Viking Longship, with the proportions described, are only capable of complimenting a crew of 100; 120 if we are to be generous. Yet, we are made to believe that Ysgramor rallied a legendary crew of 500 Companions and set sail for Skyrim?

    Evidence

    Longtime readers have already been made aware, but in my recent post, 'The Night of Tears Was an Inside Job,' I uncovered substantive evidence that shines doubt on Ysgramor's claim to innocence. Thought to be the only remaining account, 'Songs of the Return' paints a vastly different image from those described within the recently discovered collection of Snow Elf geopolitical journals. We now know that the stories contained within 'Songs of the Return' are not only fiction, but Atmoran propaganda, whose revisionist history looks to undermine the truth and erase the crimes of an ethnic genocide.

    So, while the accounts told in 'Songs of the Return' have proven to be unsubstantiated and no longer submissible in the court of lore, in the tradition of generosity, I shall reference 'Volume 2' as the only known report of a 2nd and 3rd Atmoran seafaring vessel. If we are made to assume that both the Darumzu and Harakk are of similar size and construction to that of Jorrvaskr, itself having a generous compliment of 120, than of the remaining three hundred eighty companions, only 240 are accounted for and 140 remain. The number we are left with is severely overcapacity for any modern vessel of the time, and would require 2 vessels in order to accommodate the remainder of the crew; bringing the required total number of ships to five. Of these 5 vessels, 3 are only said to have ever been built for the occasion, and physical evidence only points to the existence of 1.

    Child Soldiers

    The only way these individuals could have possibly made the journey from Atmora to Skyrim aboard ships such as the Jorrvaskr, Darumzu and Harakk, with a combined compliment of 500, is if the five hundred "legendary Companions" we've been told about were actually Atmoran child soldiers smuggled into Tamriel by the hands of Ysgramor and his two sons, Yngol and Ylgar. The generous figure I provided earlier, whereupon a ship such as the Jorrvask could accommodate a maximum crew of 120, is only made possible by removing existing cargo from the vessel. With only 3 ships at their disposal and space at an all time premium, the remaining room aboard each vessel would have to be solely dedicated to the storage of daily rations. Not only is there not enough space required to store the appropriate amount of cargo to sustain such a crew, there wouldn't be any remaining space for the storage of arms and armaments needed to launch the type of long distance offensive that's described to us. This journey is only made possible if these 3 vessels are solely dedicated to the accommodations of child soldiers; whose daily caloric intake and downscaled weapons and armor require significantly less space to store than that of a fully grown Atmoran adult in pique physical form.

    How & Why?

    During a time of strife, when Atmora is blanketed in the pursuing chaos of a civil war, Ysgramor took advantage of the situation by taking custody of hundreds of homeless war orphans and forcibly conscripting them into his private military. These tactics aren't anything new, they're exactly as described in the Penitus Oculatus Information Actuarium's 'Warlord Playbook.' Ysgramor developed a cult of personality, which allowed him to command a mailable base who was eager for his approval. Upon his return, Ysgramor was successful in eradicating the Snow Elves, colonizing Skyrim, and raising an entire generation on his revisionist propaganda. In the eyes of the population he was able to cultivate, he was king and his truth was law.

    Conclusion

    I have never hid my bias when it comes to my opinion of the Companions. Yet, the accusations I levied against Ysgramor and the part he played in the Night of Tears really ruffled some fur, especially of those within the Wolfpack. This is to say, while I routinely display the Companions upon a pedestal, I also have the capacity to look at their actions and judge them objectively. There really isn't any way I can sugar coat this for you all, so here it goes... Ysgramor, great lord, Harbinger of the Companions, and the first high king of Skyrim, is the most prolific warlord and child trafficker in the history of Nirn. Never has there been a campaign as successful as his.

    I'd like to thank you all for taking the time to read my post and for your continued support. Tune in next week when I release my cannon analysis of who within the Circle has the softest paws.

  • That's the story of Ulfgar the Illiterate.

    Hey, guess what? I found Sovngarde! Guess where? In a fucking book! You're telling me you spent all that time parting through the sea, and you never bothered to part a single page? How hard can it be? How hard were you even looking? Dude, weren't you supposed to be homies with Ysgramor or something? You know, the Atmoran legend who conquered Skyrim? The events of which lead to the foundation of a long-standing, dragon-worshipping, theocratic-cult responsible for building Skuldafn, the most sacred of Nordic ruins, renowned for being the literal portal to Sovngarde?

    It always ends up being in the last place you look...

    Ulfgar the Dumbass!
    Ulfgar the Idiot!
    Ulfgar the Moron!

    Banish this loser to the depths of Blackreach, so his soul may forever wander the dark, never to find the afterlife.

  • Introduction

    Community Rule #3 states the following: "Content must be about lore: All content must be related to the lore of the Elder Scrolls or at least tangentially to it." On it's face, this is fairly self explanatory. But is it sufficient enough?

    In this analysis, we explore the malleability of Elder Scrolls lore and the ramifications it has on Community Rule #3. Can the current rule, as it is written, properly regulate concepts such as those of the 'Godhead' and 'Walking Ways?' Do the existence of these concepts and the theoretical potentialities they incur birth loopholes by their very nature? And what are the reasonable upper-limits of these concepts in relation to transcending the current regulatory structure?

    Before we begin, it should be stated that the existence of this analysis is not a nefarious one, and does not look to violate or encourage others to violate Community Rule #3 through its creation.

    Analysis

    Question: "Can the current rule, as it is written, properly regulate concepts such as those of the 'Godhead' and 'Walking Ways?'"

    A passage from within the 'Black Book: Waking Dreams' states; "The eyes, once bleached by falling stars of utmost revelation, will forever see the faint insight drawn by the overwhelming question, as only the True Enquiry shapes the edge of thought. The rest is vulgar fiction, attempts to impose order on the consensus mantlings of an uncaring godhead."

    The implication of this passage and the concepts which revolve around it, is that there exists either an entity or fundamental law of nature, known as the 'Godhead,' which is responsible for composing the physical and metaphysical world of the Elder Scrolls franchise. Furthermore, individuals who poses both sufficient knowledge of the concept and a great enough fortitude, contain the potential to merge with, wield, or greatly influence the forces of the 'Godhead' itself.

    Whether this 'Godhead' is an individual crafting reality through thought, or a metaphor to explain the fundamental laws of reality and the possibilities they incur, is ultimately meaningless in regard to this specific analysis. This is because the resulting implication both concepts impose produce identical results. The results being the capability, either of an individual or the 'Godhead,' to manipulate reality.

    Due to the vagueness it exhibits, a plethora of theories have arisen around the concept of the 'Godhead' in order to deduce it's occupation in lore. To paraphrase a common theory; "the writers are the Godhead; who the players have the capability of influencing through tools such as save files, the command console, and mods." This is to say, "individuals who poses both sufficient knowledge of the concept and a great enough fortitude, contain the potential to merge with, wield, or greatly influence the forces of the 'Godhead' itself."

    Whether this 'Godhead' is an in-lore deity capable of being mantled by extraordinary individuals, or a metaphor to explain the dynamic between writers and players, is ultimately meaningless in regard to this specific analysis. This is because the resulting implication both concepts impose produce identical results. The results being the capability, either of an in-lore individual or the player, to manipulate reality.

    Implications

    Before getting caught in a recursive paradox, in which a series of metaphors becomes self-referentially analogous to one another, what does this all mean?

    If the 'Godhead,' and the concepts which revolve around it (i.e. 'Walking Ways,' 'Psijic Endeavor,' 'Apotheosis,' 'CHIM,' etc.), were to either exist as the writers themselves, a metaphor there of, or an in-lore individual, then the result of its place within lore is the ability to bend the reality of the containing narrative to ones desire.

    This would ultimately mean that if one were to poses the ability to mantle the 'Godhead' or even surpass their degree of thought, the uncapped capability of the thinker becomes the very limiter upon the lore's malleability. The implication being, if Skyrim were capable of being played within the game of Fallout 4, such as manipulation through the use of the Pip-Boy, then the players character's ability to manipulate the game would ultimately make them capable of mantling the 'Godhead.' If the 'Godhead' is the Dreamer, then Fallout 4 has the capability to be the world that the Dreamer sleeps in; making Fallout 4 canon within the Elder Scrolls franchise and thus relevant to the lore.

    Conclusion

    Question: "Can the current rule, as it is written, properly regulate concepts such as those of the 'Godhead' and 'Walking Ways?'"

    Answer: Unless the mods intend to allow content submissions from the lore of Fallout 4 in the vein of current material which bear the mark of the Elder Scrolls franchise, than no, the current rule cannot properly regulate concepts such as the 'Godhead' and 'Walking Ways.'